I’ve been designing my own dungeon, one of those archetypal
dungeons right under a town that connects to a graveyard and has an underground
river. The people in the town are nice enough but for some unknown reason the
gods cannot bear to look at the town. This town exists completely cut off from
the rest of the world and from the gods.
I started wondering what language they would speak. I had an
idea to make it that few people in the town spoke common. And when you went in
the dungeon the writing you found down there was unintelligible; but as you
went farther down in the dungeon the writing became more and more intelligible.
At the final level of the dungeon, the oldest, everything was written in
common.
The idea was that
common has been around for a very long time, was perhaps the oldest language,
created by the gods. The people of the town developed their own language
because they had been separated from the gods for so long. The town’s name (fore
example) is unpronounceable not because it was old but because it was new. I
decided against this. I was afraid it would have too many unforeseen
consequences and I would screw it up and my players would laugh at me.
It also meant that I have to come up with a lot more stuff
for the lower levels of the dungeon in terms of what is written on the walls
what the scrolls say etc.
I ditched the idea.
Then I started wondering about where common comes from and
if anyone had spent any semi-serious thought on what the implications would be
if the whole world spoke one language. How could that be possible especially in
the anarchic prototypical dungeons and dragons world? There is not government
and no public education regulating speech. How could it be that everyone speaks
pretty much the same language? I wondered if there was a better approach than
ignoring this aspect of the game. Googling turned up nothing. Apparently no one
cares, which make sense, I mean no one I’ve played with has every said, “hey
how come everyone speaks the same language even though there are no cultural or
social forces that would prevent language from splintering into a bunch of
different dialects?”
So, I started thinking about it.
If language is staying the same everywhere over time there
must be some force controlling the language and if the ancient languages down
in the dungeon are different then this force must not have existed in the past
or behaved differently in the past. Since my town with its unpronounceable name
was exempt from this force that meant it probably had something to do with the
gods. I came up with this:
The gods have an interest in creating a common language for
humanity in order to unite and control it. The gods also have an interest in it
being hard to read old writings. Older writings contain blasphemies and secret
knowledge. They describe a time before the current gods had consolidated their
power and brought order to the world. The gods prevent the language from
changing because the gods that currently control the world are lawful and
allowing chaos and entropy to enter the language reduces their control.
This doesn’t really add anything to the game until higher
levels when players might amass enough forbidden knowledge to make the gods
come after them. It does explain why sages would charge a lot, they are risking
divine wrath whenever they share knowledge. It also goes towards explaining why
wizards would build their towers so far out of the way; it draws less
attention. What the gods fear is widespread dissemination of knowledge.
It also might explain why you need the read magic spell to
read magic. The gods have created a
language that constrains the human mind. The read magic spell allows the magic
user to break the constraints of the god-created common language and understand
the older more expressive/powerful language of magic.