Part 1: A Brief Survey of Approaches
I never liked them very much either. I also have grown to
dislike demihumans as PCs (or even at all really). But someone almost always
wants to be an elf in my games. So, I was faced with a dilemma I needed to make
elves fit into my world in a way that I enjoyed. I run what is essential
OD&D using the Holmes basic rulebook for the early levels so I asked the
Holmes Google Plus Group:
When you guys are playing Holmes basic and extending
it, do you use racial level limits? I know this question has probably been
asked before. Right? Is there a current consensus?
|
I got good responses. I was afraid that this topic had been
done to death and no one would respond. Turns out this is one of those topics
that never gets old.
Michael Thomas, the man behind BLUEHOLME, said that he did
not consider level limits to be particularly Holmesian. That’s fairly
authoritative so don’t feel bad if you don’t use racial level limits in your
campaign (Grognardia also approves).
Two people did admit to using racial level limits in their
campaign. The first, William Dowie, hews pretty close to the traditional
in-universe rationale:
I just say that they are elder races, past their prime, now is the age of man
|
Beautiful. Leave it at that. The second person took a
modified approach to racial level limits. It’s Good; you should use this rule:
I take racial level limits as a status of the races' current achievements. If a PC hits that top level he can keep gaining XP. Each new level costs twice it normally would (extending charts at normal progression). Once a new level is reached the whole race's level limit is now the same. So anyone coming after can get that same level at normal cost. I then give that level title the name of the character who earned it for their race. This gives some PCs glory.
|
It does have some implications though, it suggests that
humans have achieved more prior to the start of a campaign. Does this mean that
demihumans are not “elder races” but the newer races that will eventually catch
up with and replace humans? That could be an interesting source of tension, as
the campaign world gradually starts to see more and more powerful demihumans.
This world is the opposite of the traditional “Dowie” approach. This “Strange”
approach has the potential to create a world where humans are the twilight
race.
My approach is this: high-level elves risk becoming goblins
and elves that advance beyond their level limit definitely become goblins. The
in-universe explanation is that elves that become to worldly are vulnerable to
corruption (The basis of this idea is related to one of Tolkien’s Explanations for the origin of orcs.) If your campaign like mine lacks any sort of afterlife
or magic land over the ocean for elves then the fate of every elf since the
beginning of elves is either death or goblinhood.
The in-universe mechanism for this is the chaos alignment
language. Alignment languages are another area of dnd that gets glossed over.
The chaos language as I use it is a language without fixed syntax or meaning.
It is vocalized id. When an elf gets to his level cap he starts to here the
chaos language in his subconscious. If he retires and joins the other elves in
happy elf land he can delay his transformation. If he keeps adventuring he
hears the syllables and whispers growing louder, bubbling up from the
subconscious. Slowly it seduces and corrupts blocking the thoughts and taking
over the mind of the elf. No longer able
to think over the babble of chaos, the elf becomes a goblin. This is where
goblins come from; they do not reproduce.
This approach also has far reaching implications. It either
means that your world has very few goblins or that your world is old enough that
there have been massive amounts of elves turned into goblins. Your world may be
infinitely old. Or, there may have been a massive corrupting event in the
history of your world. It also means that goblins are probably insane. It also
means that locked away somewhere in a goblins brain there may be high level
spells, still memorized waiting to come out.
I was a little surprised that so many people were anti demihuman level limit, that's just always been the way I have played and even the people that loved to play Elves or Dwarves were OK with it.
ReplyDeleteEvery other dm I've ever played with has hated it. Most loud voices on the internet think that it is bad game design, or at least, not good game design.
DeleteFor the second system, a key point lies in the use and interpretation of the term 'current'.
ReplyDeleteIf the limit is set by HISTORICAL achievements, that is one thing, quite another if it is synched up to whether or not there is CURRENTLY a living member of the race of that particular level or higher, which the lack thereof would mean the xp cost reverting to double until another again attains it.
In both situations, the fact that humans do not hit the double experience point cost makes quite a difference, for while the longer lived races might well have members at higher levels, the absolute number are restricted by their breeding speed and the high mortality rate of adventures, while among humans there can constantly be a large number of people at the highest presently occupied level in any class.
(while a level is being worked through at the double xp cost for X race, there may be multiple individuals all spending that double cost, which would impact the "xp per capita" totals for that particular demihuman people)
I had interpreted it as historical achievement. If it is current achievement it sort of creates a reverse assassin/monk/druid scenario where one person achieving a high level empowers others instead of precluding them from reaching high level. Both are interesting approaches.
DeleteYou have some very interesting ideas but I'm not sure Tolkien would like them. I can't recall my dad ever having an opinion on level limets. Is it the extra abilities of demi humans you don't like or is it the ears?
ReplyDeleteI think that you are right about Tolkien. I don't think Moorcock and Tolkien mix.
DeleteAlso I really appreciate your insight on what your dad would thought. I obviously didn't know him but I can't imagine him worrying about.
As for the why I wanted to put level limits in my campaign, I admit it's the ears. Some people just don't like elves and I am one of them. I don't think that the extra abilities make much of a difference once everyone gets a few magic items. I also used to think that level limits were dumb and it was an interesting exercise for myself to come up with a way I could make them palatable.