This is from a campaign I ran in
2009 or 2010. If I remember correctly the bandits and kobolds were enemies and
the bandits had recently pissed off Bargle.
I have typed it up faithfully and with minimal comments. The kobolds
were hard drinking party animals. They were not in any way offensive Asian
stereotypes. I have no idea why the kobold clan is named that. I am pretty sure
it is an unfortunate coincidence. The bandits were depressed. Bargle was an
outgoing sociopath. The adventure hook was that Bargle would go into town every
two weeks and go on a bender forcing the town to do humiliating stunts for his
amusement and also bandits kidnapped the mayor. Bargle also made the town
change the name of the tavern to Bloody Bucket of Elves because he thought it
sounded “badass.” I am pretty sure the wandering monster table had giant ants
on it.
40. Sign by stairs WING WONG KLAN
HYUMANZ GOWAWEY. 4 kobolds hp 1,1,1,2. Cards gross wine and booze on table 2gp,
3sp, 4cp
matting pots for piss door to 44
barred.
41. Gallery with kobold
portraits. Chandelier lit with oil. 10
flasks of oil.
42. Kobold art studio. well lit.
kobold
artists ac 7. Trained fires ants with paint cans on their backs. Paint brushes,
canvasses.
43. door from 67 trapped. Open without disarming and powder
that makes you tasty to giant ants falls on you. Two door knobs top = trap
bottom = ok.
44. 5 dead kobolds
45. empty cell
46. suit of plate mail
47. a mosaic of people being
tortured. Garbage.
48. a fountain with a statue of a
serpent man. If you walk around it in a circle it turns into a statue of a man
wearing a crown. The water looks fresh.
Drink:
1 save vs polymorph or turn into lizard man
2
detect secret doors and traps on 1-5(d6)
3
speak lizard man and kobold for 1d6 days
4
+2 on all saves for 2d4 turns
5
+2 on attack rolls for 2d4 turns
6
partial map of the level
49. stairs hidden behind
sarcophagus of serpent man thing
50. 6 bandits ac 7
51. bandit leader ac 6.
Treasure 3gems 100gp, 50gp, 500gp,
1000gp. Jewelry necklace 9000gp, crown 1100gp, arm band 1000gp. Treasure hidden
under dead fern plant pot.
52.
5 bodies
53. crab spider ac 7 hp12
54. empty cell
55. torture equipment everywhere
56. painting of Bargle painting
says “Don’t ever try to fuck with me you filth dogs!” if you touch save vs. rod
or 1d4 electric damage.
57. ghoul ac 6 hp16. Doors are
barred to get in this room
58.
empty
59 10 kobolds partying pretty loud.
60. Cell, Table. Mayor in the cell,
hungover.
61. Skeleton 7hp. Throw rug. Skeleton
attacks if you lift up rug. Under rug is a wooden trap door containing 500sp
and 20gp.
62. Must say "Bargle has a big
Dick” or skeleton will attack when you try to open door to this room.
63. 3 bandits are hiding in this
room waiting to ambush some kobolds.
64. Statues: orc, hobgoblin, white
ape, giant beetle, gobbling, human female, ghoul, gnoll, ogre.
65. chiefs room (kobold)
Kobold
chief ac7 hd2 hp 9. 4 kobolds. Hp 2, 1, 1, 2. 8 Kobold babes
30cp 500sp jewels worth 300gp(ring)
1300(cool scepter), 1000(mask) 200(belt buckle)
66. bunk, firepit 8 kobolds
67. kobold pantry/morgue
68. obligatory giant rats hp 1, 2,
3, 3, 1.
69. collapsed area if cleared leads
straight to level 4.
70. empty. Smells really bad.
71. Everyone does their business
here.
72. Fountain. I stole this room
from a blog. Let me find the post. Can’t find it.
Fountain
10’ diameter anything that touches the water in the fountain turns to stone.
4
statues: male halfing, drinking, male
elf standing sword through stomach, human woman crawling
There
are also several stone rods and swords in fountain. Anything removed from
fountain becomes normal again/alive again. One sword is +1, +3 against undead.
Bargles Stash
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