Showing posts with label Bargle. Show all posts
Showing posts with label Bargle. Show all posts

Wednesday, October 4, 2017

3rd floor of Bargle's Lair.


On this floor you can find the research related to Bargle's quest to develop the owlbear. This adventure sort of became like Genesis of the Daleks but with owlbears. The party was able to get jobs working for Bargle along with the charmed ogres. Bargle was drunk enough to hire them. Eventually the party betrayed Bargle when the all went to town to get drunk and harass the villagers at the inn. Bargle died in brutal barfight. It was very Roadhouse.

Room Key

1.     Empty cleaner room.
2.     Statue of a serpent man. Ogre guard: AC 5 hp24 xp 125. Dressed nice.
3.     Mechanical Band: Suits of armor play harpsichord, a dulcimer, and panpipes. Turn a crank to get band to play. There are chairs facing the suits.
4.     Fake Bargle lair. Crystal statue of Bargle putters around in icely appointed room. Attacks if you talk to it. Crystal Statue AC4 hp 18 xp35. Pearl necklace on table 100gp. Golden candle sticks 25gp each. Room Magically lit.
5.     Fossilized serpent man eggs.
6.     Green glass filled with owl and bear parts. Weird tools and chemicals. Notebook filled with list of failed creations. Owl with bear’s head in cage.
7.     Bargle’s room: Bargle is here or in one of his labs. There is also a crystal replica of Bargle AC 4 hp 13. Treasure 1100sp in an urn, 24gp.
8.     This room is loud. Bedroom for charmed ogres.  4 charmed ogres, dressed nice, practicing diction. 5 beds. Ogres are carrying gold.
9.     Food storage.
10.  Kitchen
11.  This is where Bargle brews beer. Brewing equipment. Gnome Brewer: Plodo (prisoner)
12.  On map.
13.  On map.
14.  On map.
15.  On map.
16.   And 17. Ghouls in temple ghoul looted sarcophagi.
17.  In Pile on floor. 3,000cp 3,000sp, 2 gems: 500gp Pearl & 10gp quartz. Narrow ghoul dug tunnels, lead to crypts and surface behind graveyard.
18.  More specimens. Weird equipment. List of failed experiments read = 4 int checks each for 200xp take 1 week to read. Magic users only. 1 potion of healing between poison and embalming fluid, numbered in ledger as 17.
19.  empty
20.  Giant ants. 5 of them AC 3 hp 8, 8, 6, 8
21.  Illusion of blank empty room. Really has chairs desk and altar. And 2 crystal statues. On the altar: golden dagger with ruby in hilt 436gp. Here altar can be moved and hides Bargle’s spellbooks: book of 1st level spells all Bargle’s memorized spells + ventriloquism and magic missile. 2nd level book: all his spells + web. 3rd all his spells + feign death. 4th his spells + fear.
22.   7 skeletons 200sp. 200gp
23.  4 ghouls. 200cp 500gp. Burrow hole in corner.
24.  6 Zombies. 300sp, 100gp, +1 sword.
31. Triangle room Serpent men reliefs.
32. Bandits resting here
33. Trap. If you rest here 1 turn teleported someplace random roll 1d12 places you in rooms 22-34.
34. Empty.
35. Serpent man grave site. Room contains a tombstone here surrounded by candelabras. There is a dead bandit with his head smashed in. There is a gold snake statuette with ruby eyes. Anyone who tries to take treasure is assaulted by the treasure flying through the air telekinetically. 1d4dmg. Must dig up and destroy the serpent man corpse to stop the telekinetic onslaught.
36. Empty.
37. special (I have no idea what this means now.)
38. nest of beetles.

Thursday, September 21, 2017

My Second Floor of the Mentzer Basic Dungeon


This is from a campaign I ran in 2009 or 2010. If I remember correctly the bandits and kobolds were enemies and the bandits had recently pissed off Bargle.  I have typed it up faithfully and with minimal comments. The kobolds were hard drinking party animals. They were not in any way offensive Asian stereotypes. I have no idea why the kobold clan is named that. I am pretty sure it is an unfortunate coincidence. The bandits were depressed. Bargle was an outgoing sociopath. The adventure hook was that Bargle would go into town every two weeks and go on a bender forcing the town to do humiliating stunts for his amusement and also bandits kidnapped the mayor. Bargle also made the town change the name of the tavern to Bloody Bucket of Elves because he thought it sounded “badass.” I am pretty sure the wandering monster table had giant ants on it.

40. Sign by stairs WING WONG KLAN HYUMANZ GOWAWEY. 4 kobolds hp 1,1,1,2. Cards gross wine and booze on table 2gp, 3sp,  4cp
matting pots for piss door to 44 barred.
41. Gallery with kobold portraits.  Chandelier lit with oil. 10 flasks of oil.
42. Kobold art studio. well lit.
            kobold artists ac 7. Trained fires ants with paint cans on their backs. Paint brushes, canvasses.
43. door from 67  trapped. Open without disarming and powder that makes you tasty to giant ants falls on you. Two door knobs top = trap bottom = ok.
44. 5 dead kobolds
45. empty cell
46. suit of plate mail
47. a mosaic of people being tortured. Garbage.
48. a fountain with a statue of a serpent man. If you walk around it in a circle it turns into a statue of a man wearing a crown. The water looks fresh.
            Drink: 1 save vs polymorph or turn into lizard man
                        2 detect secret doors and traps on 1-5(d6)
                        3 speak lizard man and kobold for 1d6 days
                        4 +2 on all saves for 2d4 turns
                        5 +2 on attack rolls for 2d4 turns
                        6 partial map of the level
49. stairs hidden behind sarcophagus of serpent man thing
50. 6 bandits  ac 7
51. bandit leader ac 6.
Treasure 3gems 100gp, 50gp, 500gp, 1000gp. Jewelry necklace 9000gp, crown 1100gp, arm band 1000gp. Treasure hidden under dead fern plant pot.
52.  5 bodies
53. crab spider ac 7 hp12
54. empty cell
55. torture equipment everywhere
56. painting of Bargle painting says “Don’t ever try to fuck with me you filth dogs!” if you touch save vs. rod or 1d4 electric damage.
57. ghoul ac 6 hp16. Doors are barred to get in this room
58.  empty
59 10 kobolds partying pretty loud.
60. Cell, Table. Mayor in the cell, hungover.
61. Skeleton 7hp. Throw rug. Skeleton attacks if you lift up rug. Under rug is a wooden trap door containing 500sp and 20gp.
62. Must say "Bargle has a big Dick” or skeleton will attack when you try to open door to this room.
63. 3 bandits are hiding in this room waiting to ambush some kobolds.
64. Statues: orc, hobgoblin, white ape, giant beetle, gobbling, human female, ghoul, gnoll, ogre.
65. chiefs room (kobold)
            Kobold chief ac7 hd2 hp 9. 4 kobolds. Hp 2, 1, 1, 2. 8 Kobold babes
30cp 500sp jewels worth 300gp(ring) 1300(cool scepter), 1000(mask) 200(belt buckle)
66. bunk, firepit 8 kobolds
67. kobold pantry/morgue
68. obligatory giant rats hp 1, 2, 3, 3, 1.
69. collapsed area if cleared leads straight to level 4.
70. empty. Smells really bad.
71. Everyone does their business here.
72. Fountain. I stole this room from a blog. Let me find the post. Can’t find it.
            Fountain 10’ diameter anything that touches the water in the fountain turns to stone.
            4 statues:  male halfing, drinking, male elf standing sword through stomach, human woman crawling

            There are also several stone rods and swords in fountain. Anything removed from fountain becomes normal again/alive again. One sword is +1, +3 against undead.

Bargles Stash

Dungeon Meshi for Dungeons and Dragons: Ape to Bear

 I was talking to a friend on twitter. This is my one internet friend I have who I met in person at a con. He wanted a supplement based on s...