Monday, March 15, 2021

Death and Dying and Everything Inbetween: Two Sessions, One Report (2/21 and 2/28)

I wrote this and shared it but forgot to post.

So, our adventurers are at it again. And they have two weeks of death and destruction to report upon. Sadly. 


Last week our intrepid team set out to secure some hired men, which they did, chat with Xylarthan, which they did, and buy some shit at Nupo’s, which they did. 

Theodora discovered during extensive research that Ember could possibly be restored without the use of the reincarnation spell. It would technically be possible to have the Were-Shark curse upon her reversed by the 12th level magic user. Reincarnation could possibly have been needed afterward but at least she would no longer be a Were-Shark. Big positives. 

However, the Were-Shark blood that flowed through her veins had already done the job of bringing her back to life. So once the curse was removed, Ember was back to her old self again. 

Outside of the fact that she was convinced to share her magic weapons and items and handed the twin magic daggers to Ves. (Very out of character :P )

Upon visiting Nupo’s before entering the dungeon the team was met with Moogle, a young teenaged orphan boy. He was minding Nupo’s shop while the older gnome was on a trip of unknown origin. It was out of character for him to be gone and it was also stated that he had been agitated and anxious before leaving. The team worried about him, though Moogle had no further information to share with the team. They vowed to look into it further, when they returned from the dungeon. 

Instead they purchased a number of items and promised to pay on the usual payment schedule of once a month to the unknowing boy. (He was suspicious) The team tipped him to make up for it and the other comments of SOME members of the party that may have made the boy nervous. 

Once in the dungeons though the team was singularly minded. They wanted to get to the third level, the chapel and the tunnel opposite, headed north, in hopes of finding the Dagonite people. Or an idol. Or both (the best option).

The party moved so quickly they were required to rest in the slug room, which was actually a pretty new experience for them. 

As they made their way along the corridor beyond they saw no evidence of Lorna Doone, nor Ember’s lost Valkyrie spear, and they studiously avoided getting any closer to the Pool room and a possible Were-Shark encounter. 

So down to the third level they went, via the long and winding stair case. Previously our adventurers have gone south and into the chapel so, hoping to find the Dagonites and/or an idol they move down the northward corridor. 

It’s not long before they turn west and when the passage turns back to the north once more they are confronted by a monster that is seemingly made up from poop/feces. It has the look of the bodily function and smells strongly of sulphur. The creatures voice is high pitched by melodic and eerie. 

It asks the party to approach, to hug it. They refuse for a multitude of reasons. Instead they engage in battle with it. Zook, the hired man is killed. Theodora presents a silver cross and shoves it toward the creature. This seems to somewhat hold it at bay while the party retreats backward toward the stairs and then into the chapel. The creature seems to be afraid of the room and stays back, retreating down the hall.

The party moves into the martini glass shaped entrance of the chapel and sets immediately to mapping the space to help with their understanding. The last time they had been there maps had come out different and confused.

They see the wide corridor leading off to the pit to the west and continue east. Along the south wall they see a series of columns. To the south remains the room with the corpse, from whom they had stolen the map in a previous session. Continuing east, in the north wall they pass a locked door with a bronze eye. Continuing further the come to a second twin door. The group follows the corridor and heads south where they pass three shallow alcoves each holding a sad looking cherub. Two narrower passages lead further south but the party turns to the west. There they find another door on the south wall and a wider, 30’ foot corridor. The hall ends in a football shaped room where they had previously seen the broken body of a knight who had fallen from an unknown place at an unknown height.

Running low on time the adventurers returned to the martini glass opening to the cathedral and onto the stairwell that would return them to the second level of the dungeon.

Unfortunately it would not be so easy. They were once again met by the flaming, sulfurous poop monster (gollum?). Theodora used the silver cross on it again only to discover that the being was on pretending to be bothered by the religious artifact (at least in her non-cleric hands).

The group would escape thanks to protection from evil and running. They made it back to the surface, passed by Moogal, promised him some money in passing, and bid a fond farewell to Zook (RIP).

The following week passed in a blur. Theodora had been writing a lot, being secretive. Ember was shifty, anxious, not like herself. Ves got busy. Sven kept talking about moving in with some dude. And Lorna Doone was still fucking dead and probably a Were-Shark in the dungeon. The team hoped at least she was happy.

And it was in that frame of mind that Theodora, as an olive branch, reached out to Ember. She had been dead. Felt the icy hand of it running along her spine. Death changes a person. Even if you have felt dead inside, until you are actually dead, you can not understand the emptiness, the hollow ache of it under your breast. So the gnome offered a lunch date, maybe a bit of adventuring. She knew that killing something would help improve the elf’s spirits. But first drinks!

The orphans were left behind under the care of Sven. Everyone was unsure of this decision but it was decided Ves may be yet worse.

Ember and Theodora rolled into the tavern, went straight to the bar and ordered drinks (a tankard of ale and tea respectively), asked for the daily special, and turned to check out the room as any smart adventurer does. 

(The special was Seitan. Theodora shrugged. Ember ordered a bucket. It would turn out that she had no idea that Seitan was not a kind of chicken.)

There was a dwarf sat alone at a table with a pile of food in front of her looking lost, confused, and as all of the other tables were full Ember and Theodora appeared at her side asking to join her. 

The dwarf, Merriweather Boom Boom, was indeed confused, not sure how she had arrived to town, where she was from or who she even really was. The food in front of her had arrived without prompting and Ember who had been sampling the platter immediately stopped. NEVER eat food when you don’t know how it arrived, or who it came from. Life lessons, learned.

The two adventurers found Merriweather interesting as her story seemed close to what both women had experienced upon their deaths and/or changes. And honestly, they were always happy to welcome a new member to the party. Especially pretty dwarves who seemed to have a penchant for thieving.

Excusing herself to the restroom, Theodora told Merriweather to avoid further gifts of food or drink, and that they two women had a brief errands to run but would be back so please stay until they returned. This was agreed upon.

Ember and Theodora travelled below into the basement of the tavern and made their way to Xylarthan’s tower.

It was discussed that they were all very concerned about Nupo. Xylarthan agree to open a dimensional door and go to the larger nearby town and ask for information regarding the gnome. 

The idea that he may have once been a spy was brought up and that he could have knowledge the rest of the group was lacking. Worry loomed. 

Theodora worried over Xylarthan leaving. He promised to keep her updated/stay in touch. What more can an apprentice with some kind of feelings expect?

The 12th level magic user had no more information on the gems the group sold to him but he was still wearing them, floating around his head.

Theodora and Ember return to the tavern to look for Merriweather Boom Boom and found her again at the table but now surrounded by a troop of dwarves men. The adventurers joined her and found themselves very welcome. 

Using eye contact and a few subtle phrases the group of women worked up a way to distract the dwarf men (More drinks and Theodora showing a view of down her tunic) as they Merriweather picked their pockets. She managed to get some gold, silver and electrum pieces off of two out the the three. 

After that the women fled, with a solid excuse that after eating all of the Seitan, Ember was going to be ill, and that they needed to visit the alleyway. The dwarves went to buy another round and await their returns. Instead the group went to Nupo’s to shop and return to the dungeons.

Moogle was still there, running the shop. He felt slighted by Ember and Theodora for not paying him during their last visit. This was annoying.

Merriweather made some solid purchases for a trip into the dungeon, including a silver quarrel, in case the were-shark returned. 

The party was looking for holy water (in case they again came across the poop gollum). Moogle only agreed to look if the party paid at least some of what they owed. This was agreed upon reluctantly. 

Holy water was obtained, half of the bill was paid, a dinner offer was proffered and rejected (Moogle has no manners), and some unreadable letters regarding Nupo were obtained. The letters were to go immediately to Xylarthan.

The team ventured into the dungeon through Nupo’s basement, Merriweather blushing and flirting with young Moogle, the group dragging her away with a solid shake of their heads. They progressed quickly through the dungeon, only stopping briefly to offer a hat to the tiny lizard dog-like creatures who demanded it of them, as they returned to the dungeon entrance of the tower.

Xylarthan had not yet left and was happy for the letters; he would read them in transit and report back to the group when he returned. Theodora offered to swing by to water his plants.

Back in the dungeon the group set off through the rough hewn tunnel to the room with the spiral staircase; however, upon their arrival, they heard the telltale sounds of gargoyles creaking throughout the space and promptly shut the door, turning and heading back the way that they had come from. 

The party backtracked and went all the way past Xylarthan’s tower entrance and back to the lizard room. Upon arrival it was clear that the one who had “won” the hat had been made king and was helping quite a bit with egg/young “production”. The team, mildly disgusted and trying not to look, made their way across the space. Theodora offered the “king” a red ribbon that she was carrying on her person, he was thrilled. 

The adventurers opted to try a new door. They entered the western most door of the three doors on the south wall. It was a map room. Perhaps they had seen that room before, Theodora was hazy on that fact. But the map made so much sense finally, understanding the names and places, the god represented, as they previously had not. 

Theodora set to copying the map down as Ember examined the room and looked for secret doors or traps.

Information obtained from the map:

Ereshkigal, town in mentioned.

There is a large continent, somewhat heart shaped.

Ocean surround it, filled with classical sea monsters, etc.

The map is ringed by constellations like the zodiac.

Istus, a known goddess was linked to Inanna.

Chronoplus (seen as an eye) is directly above the map and is linked to Boccob (seen as an eye also). The look of some kind of lobster/insect creature.

Heget is seen in the west as a frog.

Nefertem is to the south.

Yhoundeh is also to the south, seen as an elk.

Shezmu is also to the south, seen as a lion.

Nang Kwak is to the east, seen as a reaper.

Nergul is the dark moon.

Nodens is to the west, seen as the dreamer.

No secret doors are found and so the group returns to find the small lizards still mating and enjoying themselves. Theodora smiles and offers the king a mirror so that he may seen himself in all of his glory. The gift is happily accepted and the party try the middle door on the southern wall.

They walk along the corridor there and come to a door in the south wall, this door leads to a room filled with trash and rat corpses. Moving along to the west there is a door and beyond another corridor. To the north is a room with six cloaked figures chanting, the team avoided them. The door on the furthest west wall opened to a room with shelving around it but with no light it was hard to tell exactly what was in there. Theodora had a flash back and was nervous that they could be approaching a sinister sounding wraith known as the Ship Builder.

A door along the south wall confirmed this fact but instead of entering the group retreated quickly, avoiding the wraith and the room where the “Gwar Cum” monster had been killed. Theodora felt a storage room had been tied in around there and an exit through the other side of the Gwar room. The area had been a confusing maze of empty rooms she recalled so the party returned to the corridor, wending along toward the north and west.

A door was located on the east wall with a spiral staircase leading up to a mansion where Herbert the Half-hearted and Theodora had once taken cloaks. The team had never actually cleared the exit/entrance though, unfortunately. (Check back on that?)

Finally the corridor terminated in a north/south corridor that was familiar. The group was fairly certain it was the place they had met Sexy Long Beard.

Seeing no reason to stop at the moment Ember pushed on ahead of the group and headed north toward the area where there had been a door. The elf found a door to the east, opened it, and found creatures (men?) battling?

Finally as Ember moved along something black and viscose dropped and fell from above, which quickly burned Ember, ripping through her like acid, armor and flesh. 

Ember begged the party to loot her body as she died but they were terrified. Theodora took the Ring of Elafor to see through walls and then the party escaped swearing to come back and fulfill Ember’s dying wish or looting her body.

Dun Dun Dun...
- Theodora

Tuesday, March 9, 2021

NIght's Dark Terror Session Report: Wandering Around in a Field

 At the beginning of the session I tried a cute trick to find out the thief’s name. I said, “hey I noticed everyone else has the name of their character on their little roll20 token except the thief.” “yeah the thief’s name is too long,” said someone who was not playing the thief. The guy playing the thief said nothing. So, as I write this I still don’t know the name of the thief he is only ever referred to as the thief.

Anyway, session 4 started on a mission to go to some place marked with a question mark on the map we found at Scrud Pud’s house. This was kind of a bad idea; it turned out but first we met a weird horse dude and killed the ferry owner from the first session (my god said it was ok. he was a douche).

He was a centaur and he could turn into a horse. I had so many questions but my character didn’t know him well enough to ask any of them. My character is a respecter of boundaries. 

 


much better.

This is the picture the dm provided,much too sexy. Frankly it's distracting.


Anyway, this horse dude tells us that he doesn’t like the guy we are working for and we are like, “neither do we, so, do you want us to kill him?” He starts backpedaling. Turns out he is more of a reformer than a revolutionary. He just wants us to tell the guy to be nicer to horses or something. Also, his name is just the Russian word for horse.

He takes us to the place we are going and lets us know we will all die if we go in there. We poke around for a bit and decide that we agree with him. This is really the OSR lesson for our 5th edition players. There is no overarching story and you get to pick your battles and picking your battles is part of the skill of this style of playing. ok. editorializing over. 

The blurriness of my camera makes them even spookier

Horse man is surprised we are still alive and offers to take us to some elves to get some magic so we won’t die to all the spooky business we just encountered (it was too spooky to even mention in this recap).

Of course the elves have some stupid problem we have to deal with so we go to some island and commit some war crimes to take care of the problem. There was another spooky place on the island but we were not in the mood.

Yeah. no thank you.

 
Then we had a party with the elves. We were all such good time boys (and girls) that the elves said we should go hang out with the dwarves next.


The end



Monday, March 8, 2021

Night's Dark Terror Session Report: Horses Aren't Important Anymore

most importantly Scrud Pud is still around

 Session 3:

I have figured out the name of everyone’s character except for the thief. I am now too embarrassed to ask.

The dwarf is named Bytor
The magic user is named Io
The fighting man is named Oso
My Cleric is named Yutnib.



Hold on I am going to check the email chain for the name of the thief… Nope, the guy playing the thief doesn’t send emails either.

Anyway, our characters don’t even get to go to sleep before we have to go after these horses. Also we are looking for a map not a scroll? So, anyway the NPCs decide we have to go after their horses and we are like ok fine. Scrud Pud rides with Yutnib.

We ride until we find some dead goblins and horses. They are being eaten by giant gross beetles. The beetles attack us on sight. We do our best to ignore them and ride away. I am not trying to fight a bunch of stupid beetles for no reason. I have found in my experience that the monsters that will be the most embarrassing to die to are the most dangerous.





Then there is a female goblin running through the woods. she gets eaten by beetles. It seemed kind of unnecessary and needlessly gory, but you know The Dymrak Woods, or wherever we are, are a tough place.

Anyway we keep riding and there is  some sketchy elf horse trader who has apparently been living less than a day’s ride from the fort where the horse breeders have been living but the horse breeders never knew she existed, but the goblins apparently did and the goblins sold the horses  to these sketchy horse breeder.

We get into a discussion of whether the elf horsetrader and her bandit suboordinates are bonafide purchasers. https://en.wikipedia.org/wiki/Bona_fide_purchaser the elf is losing the argument and resorts to both physical and magical violence. Luckily, she puts her own men to sleep with the sleep. She apparently didn’t read the description closely enough before casting i into the melee. Also the thief stabbed her in the back. while she was stabbing the party in the back.

Anyway we take the horses and her stuff. Her stuff includes a spell book. I whine unti the spellbook contains charm person so we can charm Scrud Pud and make him our friend forever. I told the dm that if he didn’t put charm person in the spell book I would derail the whole campaign and make the whole party go on a quest to get the charm person spell.

When we get back to the fort it turns out that no one even cares about the horses anymore because the guy that told us to get involved in this whole horse debacle has been kidnapped by goblins. The conversation  went something like this:

NPC guy: Waaah!!! Save my brother!

Us: Yeah… so about these horses we just murdered a bunch of people over…

NPC guy : Waaahhh my brother. Go do that instead.

Us: ok, I guess.

So we go to see if this guy is at Scrud Pud’s house. He isn’t. no one is.  There are some stirge though. We kill them and then we fight some type of vicious rodent. Scrud Pud although charmed and friendly seemed to have precious little intel on his own home where he had presumably lived his entire life. Poor guy must be traumatized.

This is a my best rendering of a stirge



The thief almost dies disarming a trap. The trap was an exploding magic ruby. The thief then wondered why a goblin lair would have such a sophisticated magic trap in a goblin lair. The dungeon master gives him an icy blank stare and then begins describing the contents of the treasure chest. There is a map that seems to depict plans for goblin raids or something.

We head back to fort to rest and heal.


The thief's arm caught on fire


Monday, February 15, 2021

What Happens to lost Hirelings? The Hireling Abandonment Table

Here’s a thing that happened a couple weeks ago:

Sexy Long Beard was the first to throw himself in and be whisked away. The rest of the group followed behind with some serious trepidation. They were dragged along on the least fun water ride of their life eventually falling into a quickly running stream. Sven and Theodora leapt from the waters, following the surprisingly lithe Sexy Long Beard. Ves and Ember jumped out after them. The hired men had far more issues.
Adonis, Dinkle, X, and Y, were swept away, unable to escape the torrent of water and washed over another waterfall and out of view, only their screams to be heard. Z was the only one to escape. He immediately wished to look for his fellows but was stopped buy the group and convinced to stay with them.

 

Because of this I had to figure out what happened to the hirelings.

So here is my solution:

Hireling Abandonment Table


For each hireling lost during a delve roll on the Hireling Abandonment Table.
Hirelings that are lost in the same room can be rolled together and share a fate.
Add 1 to the roll for each level below the surface the hireling is and subtract 1 from the roll for each hireling lost in the same room. If the result is that the hireling is lost reroll on the chart every week until he is held hostage killed or escapes.

1

Hireling escapes from dungeon with a haul of treasure. roll treasure type A. 

2

Hireling escapes from dungeon. 

3

Hireling is lost. place on wandering monster table one level above where lost or 1st level of dungeon if already on 1st level.

4

Hireling is lost. place on wandering monster table on same level where lost.

5

Hireling is lost. place on wandering monster table one level below where lost.

6

Hireling held one level above where lost or 1st level of dungeon if already on 1st level

7

Hireling held hostage on same level where lost.

8

Hireling held hostage by creatures one dungeon level below where lost.

9

Dead place corpse and equipment on wandering monster table for dungeon floor where last seen

10

Dead place corpse on wandering monster table for dungeon floor where last seen

11

Dead place head on wandering monster table for floor of dungeon the hireling was last seen

12

Very Dead body missing forever

It is worth noting that my dungeon has an ample supply of fungus to eat and most denizens are not immediately hostile. You may wish to make a more deadly table or to roll more often than 1/week.

Saturday, February 13, 2021

The Day of The Were-Shark (Alternate Title: Sharknado Meets The Dungeon and People Fucking Die) - February 7th 2021

 The day actually started out more than normal. It was quiet. Some characters might have thought it an uninteresting morning. 


Theodora had learned the ventriloquism spell from Xylarthan; Ember and Ves chose not to learn an additional spell when there was some disagreements regarding cost of knowledge.


Leaving the orphans behind at their stronghold, Nese Gard; Theodora, Sven, Ves, Ember, and Lorna Doone, along with the (possible) treasure map they had discovered on the desiccated corpse they found in the dungeon, travelled to the only place of religious knowledge they could think of. The House of Nodens. There they met up with a priest (or high monk) who they had once upon a time discovered in the dungeons, Ludul. He was more than happy to help and answer any questions. Religion was his calling after all. He was a student of it. 


Theodora, herself interested in local religions as they were so different from those of her homeland, had many questions. 


The party came to find out that local months shared names with many of the local deities. 


**Gods**


(First Month) Chronoplus/Chronos - Time (Male)

(Second Month) Boccob - Magic

(Third Month) Heget - Fertility (Female, has the head of a Frog, worshiped by Dagonites - a fish and frog humanoid)

(Fourth Month) Yahondeh - ?

(Fifth Month) Nefertem - Beauty (Male, represented by the Lily, Good/Lawful)

(Sixth Month) Inanna - ?

(Seventh Month) Shezmu - ? 

(Eight Month) Donblas - Justice (Male, Golden, appears as a beautiful man or a cherubic baby) - **Idol Recovered, known as The Butt Plug, stuck permanently in the dungeon

(Ninth Month) Nang Kwak - ?

(Tenth Month) Istus - Fate (Female, Neutral)

(Eleventh Month) Nodens - Sleep (Male, worshipped by a sect of ancient Elves who lived in the dungeons and survived on mushrooms) - **Idol Recovered 

(Twelfth Month) Arawn - Otherworld/Underworld - Death (Male, Lawful)


Nergul - Entropy (Male, Chaotic, appears as a many headed dragon, a man, a demon, or a snake)

Ereshkigal - possible Goddess

Dagon - possible God (possible God of the Dagonites?)

Arawn’s Spine - Mountain range named for Arwan 



Theodora had many more questions. While Ludul new of three gods that represented Death there were none that represented Birth, which she found strange. It was equally strange that the man seemed to have holes in his memory or knowledge. Almost as if Ludul had forgotten the information. He asked if the party wished to speak with some of the Elves living in the temple who had long worshipped Nodens and perhaps knew more.


They agreed. Theodora made an offering of coin and a flask of wine and the group joined the worshippers for a simple lunch. At that time they were able to speak with many of the Elves there who were ancient and had long lived in the dungeons. They told the part a few more interesting pieces of history/religion.


**Further Information**


Nergul had fought Donblas. Like two sides of the same coin; one beautiful, golden, and lawful, the other demonic, dark, and chaotic (though Nergul had fallen to Chaos and had not always been Chaotic). 


The Elves knew of the Goddess Heget, a fertility goddess who had been worshipped by dungeon humanoids known as the Dagonites (a fish and frog people). The Elves did not know their exact home or if they even still existed but thought they might offer more insight. The Elves also referenced a Serpent people who had been their enemies. Both groups likely lived on at least the third floor of the dungeon or possibly lower. 


They also spoke of an Ancient Library that they had seen in their dreams of the dungeon. It was a massive room filled with many many books. It was a carved out proper room, not a natural cavern. The library was staffed by ancient humans, those who had lived long ago, and were beautiful young maidens. They could not help the party place where the library may be in the dungeon but it was suggested that a member of the party could hope to find it by taken Noden’s sleep potion and entering the dreams of the Elves in the future. 



The party ventured to Nupos’ to make some purchases and then to the tavern to see if any townsfolk had more religious information for them. That was a resounding no. However, their hired men were there and had recovered from their dark and scary time being abandoned in the dungeon with no light for two weeks and were willing to join the party once again. So they journeyed down into the basement and beyond into the dungeon. 


They quickly found their way to the Goblin Battle room and went down the spiral staircase. From there the party travelled to the Trog Battle room but upon opening the door found a party of eight Goblins. Sigh.


The party can no skirt by the Goblins but don’t wish to provoke a fight, instead they open by asking what religion the Goblins are and if they have heard of the Dagonites or Donblas. They whips them into a frenzy, focused on Sven, who had mentioned the names. And thus a battle ensued.


Theodora could not use magic as the Goblins surrounded Sven and she would have injured her friend as well as their attackers so the group entered into melee. Fairly quickly one Goblin had was nearly decapitated by a viscous attack and another had its chest caved in by Sven’s hooves. 


Sven sustained some damage as the Goblins seemed heavily focused on attacking him, but with the help of their hired men, the adventurers eventually prevailed, killing all eight attackers. Theodora and Lorna Doone went through their belongings. Their swords and weapons were shoddy and deemed worthless. They had on them 43 copper pieces and nothing else of value so their bodies were left. 


Wanting to map some sections of the dungeon that the party was unsure of they made their easy south toward the slug room but turned off to the west following a corridor, which lead them back to the room with the desiccated corpse where they had liberated the floating red and green gems. They continued west and rediscovered the hall where they had met the Mushroom people, which housed the fountain with an Owl Bear turned to stone at it’s center. At the end of the corridor was a bas relief of a snake.


They came across a group of insect-like humanoids who Ember was able to converse with in Elvish. They had possibly seen the Dagonite people before and suggested the party head to the third level of the dungeon and then travel north, where they had previously headed south.


Continuing through the south door proved not possible at the time so the group went back to the Slug Room , continued south, and made it to the long corridor beyond the stone bridge. The party made their way back to the pool room to explore the far western wall, which they found held no significance. 


With only a little time remaining before they planned to return to the surface the group opted to check down the eastern most corridor on the south wall, just to peek and see if there was anything worth taking, examining, etc.


They found a long corridor over 100 feet long that ended in an rounded section of wall with a statue. The statue was large, life sized, and on a plinth of stone. It could not be easily moved. It was an Elven warrior fighting a snake with the word “Forget” carved into it.


Ember wondered if the statue could be an idol. There was no exact definitions on the size of the idols.  It was also significant as the Elves had mentioned their dungeon enemies, the serpent people, and the party had learned about Nergul the Chaotic god who could appear as a snake/serpent. There had also been the relief of the serpent on the wall. 


It was suggested that the other corridor could hold a similar statue and that maybe with a second statue we would know more as there have been many dualistic qualities to the dungeon as of late. Ves offered to quickly check the other corridor, taking the lantern with them.


Theodora, Sven, Ember and Lorna Doone began to walk down the corridor as well to go back to the pool room. The hired men with them.


As they walked down the parallel corridor Ves  saw the space open into a large room and then heard something coming toward them. They turned to hightail it out of there. As they made it back to the pool room the rest of the party was just exiting the previous corridor. And the creatures attacked.


Theodora stepped forward and cast sleep on the creatures, which did nothing. Sven and Ember attacked. The hired men, afraid, turned and ran for the exist, heading north. Theodora told them to open and hold the door to the Slug Room and the adventurers would follow. Ves cast Protection from Evil on themselves.


The beasts looked like humanoid sharks. They had the front arms of humans with talons and powerful hind legs resembling a dog. 


Ember used the Valkyrie spear and cause damage to one of them. The others appeared to heal almost immediately when attacked making them appear indestructible when faced with non-magical weapons. However, Ember was the only member of the party with magical weapons.


Theodora chose not to waste another spell on the creatures and turned for the door, running. Ember went to retrieve her spear, which was lodged in one of the creatures but as she did it chomped into her midsection, tearing her apart. She was very near death and unconscious. 


Another creature set on Ves and Lorna Doone also turned to run and escape down the corridor. Sven was able to grab Ember with his teeth and drag her away from the wounded creature, and run. Ves fought the beast off her themselves and also made to run. 


Heading down the corridor the shark humanoids gave chase. The hired men had in fact held the door. Theodora entered the Slug Room with Sven and Ves coming from behind but Lorna, wearing heavy plate armor had fallen somewhat further back from the group. One of the creatures snapped at her back and was able to grab ahold of her, biting into her body and killing her almost instantly. 


No one was capable or able to return for Lorna as they were already carrying Ember but without Lorna to heals her wounds Ember succumbed to her injuries before the party could even make it back to the first floor of the dungeon.


They thankfully did not run into any more monsters on their way out of the dungeon and travelled immediately to Xylarthan’s tower to see what could be done for Ember and to ask what those creatures could have possibly been.


Xylarthan confirmed Theodora’s nervous suspicion. They were Were-Sharks. And once bitten by a Were-Shark, the bitten party, would also become a Were-Shark.


Lorna’s body had been abandoned to the dungeon and it was likely she would become one of their race and the same was possibly true for Ember. The wizard was not entirely sure. The adventurers offered to pay for her to be reincarnated, which Xylarthan agreed to but first he would need to do some research. Theodora offered more of her time than usual as his apprentice in order to help Ember and a rather untoward suggestion of what exactly she planned to do with that additional time was made. 


In the mean time Ember was chained up in the tower and the preparations for her reincarnation began with Xylarthan and Theodora busy at work.


And with heavy hearts the remaining members of the team returned to their stronghold to check on their orphans and wait for more news.


- Theodora


Night's Dark Terror Playthrough

 

This is my character as you can see I put a lot of work into this drawing

Ok I’m playing through Night’s Dark Terror online. Some people have characters with high ability scores. I somehow managed to roll nothing higher than a 10. I named my character Yutnib. She’s a cleric.

Session 1:

Anyway we start out the game in Karmeikos, probably. I don’t really remember but I am pretty sure and even though my character is lawful she has somehow found herself in the stocks. People are throwing food at her. Next to her is a thief. So I guess my character is kind of like Jesus Except there is only one thief and She’s not being crucified and she is a level 3 cleric and not the son of god.

This is what you look like when you have an 18 strength. Also I am just going to be stealing everyone's art


Anyway luckily, the guards are distracted by a play put on by a theater company that was called something like the “Fart Hole theater Company”. Not exactly but close enough. So we get freed by the rest of the party who buy into the idea that they would free criminals they don’t know from the stocks in broad daylight and then go on an adventure with them.

Also there is a guy that is willing to hire us right out of the stocks. He pays us 100gp each to go get some horses from a place called Sukiskyn. We get on a boat the next day. The boat is being rowed upstream. We try not to dwell on the labor conditions of the oarsmen. Luckily, we are distracted from the class disparity by a goblin attack.

They stop are boat with a chain across river and some sort of hastily constructed rock edifice (that part wasn’t entirely clear). Anyway we can neither go up the river nor drift back. One of the oarsmen is working for the goblins Yutnib hits him. He dies somehow later. The point is we were wrong to feeling sorry for the working class because they could all be secretly in league with goblins.

We repel the goblins after something to do with one of our party members crawling to shore on the chain and then coming back without doing anything.

The magic user is 3d

We make it to our destination, which is some person’s house. She is dead. We don’t find her but we find her bear. Yutnib feeds the bear. The thief finds the body of the person we were supposed to meet and mutilates the corpse. this angers the bear. Everyone fights the bear. I was rooting for the bear. IO the magic user casts web and traps the bear. We cut our comrades free and go to sleep.


Session 2:

This is Scrud Pud, team mascot

In session two we met Scrud Pud The Goblin and fed him bagels. We are in some fort and there are no horses because goblins took them. Scrud Pud says they are looking for an ancient scroll or something. So.. maybe the goblins think the horses have them?

There was also a long battle where the goblins were trying to kill us. They didn’t. Scrud Pud the goblin was very sad because the goblin leader was killed. That was our bad.

If no one else remembers we are going to have to ask the NPCs what we are supposed to be doing again. 
In session two we met Scrud Pud The Goblin and fed him bagels. We are in some fort and there are no horses because goblins took them. Scrud Pud says they are looking for an ancient scroll or something. So.. maybe the goblins think the horses have them?

There was also a long battle where the goblins were trying to kill us. They didn’t. Scrud Pud the goblin was very sad because the goblin leader was killed. That was our bad.

If no one else remembers we are going to have to ask the NPCs what we are supposed to be doing again. 

This is a more idealized rendition of Scrud Pud

Wednesday, February 3, 2021

Naked Goblins, Haunted Hired Men, and an Orphan That Pooped a Gem; Recap 1/31/2021

We return to our adventure with the group sifting through their young ward’s feces after she swallowed a potentially hazardous/magical red gem, which the group had found floating around a decaying corpse sitting on a throne. 


The orphans continued to be tied together to prevent them from running away and getting hurt. But they have been fed good meals and taken for walks outside of the tower, though within the walls of the grounds. 


Sven was nominated to use his hooves, as it seemed more sanitary, to go through the poop.


The gem was recovered, the team rejoiced, and set off for a visit to Xylarthan’s tower. The orphans joined, still attached to one another, for safety, and sat on Sven’s back.


As the adventurers travelled through the bar they again announced that they would be looking for their lost hired men. While also pointing out that the children were being safely cared for. Other patrons seemed suspicious and wary of the group.


Xylarthan did not know anything about the gems specifically outside of the fact that they were magical. He moved them around his head and showed the group that they floated around his head as well. 


He offered them 250 gold pieces per gem.


Ember took a gem to see if the gems would float for her as well. They did.


The group however still voted to sell the gems and allow Xylarthan to study them.


Xylarthan also expressed some serious concerned for the safety of the orphans. He offered 50 gold per orphan but was denied. The group is intent on training the children with a skill for adventuring. And may possibly need their assistance in the dungeon at some point.


When that was settled they returned to the dungeon to begin their search for a connection between the current dungeon and the section where the Mushroom people lived in hopes of connecting all of their current maps.


It was decided that it would be safer for the group, with the children on Sven’s back, to go down the spiral staircase in the old Goblin Battle room. It was determined the room was safe after Ember listened at the door and it appeared the living gargoyles had left the room. The group did find the body of Ernie, a former hired man, and Ember took his spear for “protection”.


They reappeared at the bottom of the stairs in the church room with the “butt plug” idol, which was also empty.


It didn’t take long to move through to the “Slug” room where the adventurers opted to go through the southern door across the water. They walked down the corridor until it turned off to the west and followed along that way, hoping to bypass the heaviest amounts of fungus and reach the far western areas previously unmapped. 


The hallway spilled out into a large room, too large to see all of the details but there was a large pool in the center, about 10 feet from each wall, and within the pool was 12 bathing, laughing, goblins. They were naked.


The group cringed a little and then skirted around the edge of the room, hoping to avoid being noticed. There was a wide corridor on the north wall that the adventurers aimed for but they did not escape the goblin’s notice. 


Things quickly escalated as the goblins started climbing out of the pool. Theodora stepped forward to cast sleep as they moved toward their weapons and managed to put 9 of the 12 to sleep. The team then fought the final remaining goblins. Ember hit one while the rest of the team moved forward. Theodora cast burning hands, killing the remaining goblin and burning the other two. They chose to flee.


The group did what they do best and went through other people’s possessions. The goblins had with them a small decorated chest. There was an old crank on the side. Inside of the chest was 3000 silver pieces, which were loaded into Sven’s saddle bags.


When the crank was turned the chest played a haunting melody, which no one recognized. It too was loaded up.


Journeying down the northern corridor the team came to a room where the water continued to flow. Continuing north they came to the passage that had been filled with an almost moving, slithering, fungus and turned to the east instead. This brought them to another turn and another corridor, closer to the Owl Bear’s nest. And then they stumbled upon their former hired men; Dingle, X, Y, and Z. They were processing some trauma and dealing with a massive amount of shit.


The group removed them from the dungeon as they had always stated that they would, fulfilling that promise. And in their guilt spent 750 gold (!!! WTF) on food and drinks, and I can only assume some kind of “entertainment” in hopes of placating the men and helping them feel somewhat better.


- Theodora



Dungeon Meshi for Dungeons and Dragons: Ape to Bear

 I was talking to a friend on twitter. This is my one internet friend I have who I met in person at a con. He wanted a supplement based on s...