In today’s pre-Christmas holiday adventure, our team of intrepid characters set out once again in hopes of finding the third level of the dungeon. Spoiler. They were once again thwarted.
They team - Theodora, Ember, Svenasus the Pegasus, Ves, and Lorna Doone travelled to the local tavern to hire some fighters. They paid 20 gold pieces and were able to hire six men who would each receive half a share. The party agreed to this knowing first, they had been pulling very little lately, and second, most of these guys were probably doomed to die grisly deaths due to the party’s callous behavior.
The fighters, named A, B, C, D, E, and F (promised names only if they survived and returned on a second adventure), were wary but set off with the team to enter the dungeon through the mansion basement entrance.
Svenasus was again dropped first and with the help of Ves’ feather fall spell hit the ground slightly less hard than last time (there were some weight miscalculation issues) and only took 6 points of damage.
The rest of the party followed on ropes.
The team noticed that a previously spiked door, keeping the naked hairless humanoid cat people locked up, were missing and the group collectively shuddered. They immediately moved to follow their path from last week into the large room, down the hall, and to the crossroad. Back to the even larger room with the elvin statue that had come to life previously.
The statue was waiting for them. But the team was prepared. Ves cast Dispel Magic stopping the statue in it’s place, still repeating the same words from last time. Lorna Coone set to smashing it to pieces, for the valuable metals inside, with her mace.
The group opened the second chest from last week and a secret door opened on the west wall. Lorna stayed behind with F (holding the door), as well as C and E to guard/help her. The rest of the group went through the secret door. To the north were wall paintings representing the good and heavenly and to the south were the bad and earthly. Ember removed the daggers on the wall with a green stone (the opposite having red stones) from the south, earthly side.
The party then returned to the larger room and the chest. Placing the daggers inside did nothing. Nor did it reveal anything else on the statues pedestal. So they moved onto the pit. The pit seemed very deep so the group sent two hired men down 100 feet of rope, held by Svenasus. It wasn’t long enough so another 100 feet were added and one made went to what seemed to be the bottom where he started screaming. He was pulled up and was physically fine but emotionally broken and screaming about ghosts.
The party didn’t have time to examine this further as F told them that the naked cat people had just entered the room. They didn’t look as much like cats as the party thought but they were hairless and eyeless and creepy.
Theodora used her Fireball scroll and burned them all to death. And the party decided to go back to the cat room from the beginning and see if there was an idle there.
Lorna had finished collecting all of the precious metals and they were loaded into Sven’s saddle bags. And the party departed.
Opening the door to the “cat” room hallway presented the group with four more “cat” people, some large and some small. A fight ensued. There was spear jabbing, daggers, and Burning Hands. They were all vanquished. They party went to the room and moved across it to find another door. On the other side was a corridor and a room filled with snakes. And the party, knowing their time was just about done, turned back and returned to the shaft.
Theodora cast Levitate on Svenasus, as every one grabbed a hold of him, and the party was transported up and to the mansion again...
No richer, and with no more idols...
- Theodora


Enjoyed this reflection, David. I’ve always thought that mapping was stupid. We used to do it all the time with 2nd edition, but then it seemed ridiculous and unrealistic. I mean, if we accept that the player-characters have the time and luxury to make a reliable map (and often times the DM would assist to make sure they were correct!), then why bother? Just let the DM answer all the questions you might have and direct you accordingly? And if the DM *wasn’t* clear with directions/descriptions, then there’d be an argument when discrepancies emerged.
Of course, with the advent of erasable, gridded mats, or even model dungeon-construction toys, mapping became unnecessary, and the “fog of war” was all you had to worry about.
I dislike mapping so much because of the immense time-suck, that I even look for ways to not have to make maps in the first place–AS A DM. lol During the 2E days, I had a copy of Ruins of Undermountain, but we never played that for what it was. I just looked for small sections of the map that had the kinds of tunnels and rooms I wanted, photocopied the area, then used a marker to black-out the sections I didn’t need so the map would be self-contained. A few notes in the margin, and then ta-da! A dungeon map. I have long sought a good system for random dungeon generation, since nobody really cares about the *shape* of the dungeon as much as the *adventure* inside it.o