Tuesday, August 8, 2017

Dwarf Level Limits and Why Dungeons are so Deep

Üle Oakenballs, Ye’ lived a long enough life outside the mountain. Its ‘nigh time ye’ returned to tha’ forge.”

“Aye Turl Toffennubs, Jus’ a one more time down into tha’ depths. Thars more riches for ol’ Üle down thar”

“Oakenballs, I’ve ‘a’ seen this before; ye’ goin but ye’ ain’t comin’ back the madness has already taken ye’”

 Üle Oakenballs had already left by the time Turl Toffennubs finished his sentence. His eyes were glazed and his mouth was dry. He only thought of going deeper into depths beneath the tower...

            Dwarfs that are called to adventure in the world of men subliminally are all driven by a desire to go deep into the earth. Most dwarfs are able to satisfy this desire in their own mines but dwarfs called to adventure seek new depths. When they try to surpass their level cap they succumb to their obsession and head into the dungeon for the last time, like lemmings they seek the lowest level and begin to dig deeper, new, confused, chaotic tunnels. Their language becomes mixed with chaos and it becomes hard for them to think. Some monsters will attack them but by the time this madness takes them, they stink of chaos and most will let them be.

Thaddeus Wangshingle handled his mace, adjusting his grip reflexively, as he evaluated the strange dirty naked dwarf feverishly carving deeper into the earth below Zenopus’s Tower. His companion, Winslow Mudfish approached silently, dagger in hand, until he could hear the dwarf’s mumbling. Every once in a while Mudfish thought he could make out a word, but it was clear that this dwarf had forgotten all syntax long ago. Mudfish looked back at Wangshingle and shook his head. The two turned their eyes to their dwarf companion.

Norvin Brün, bristled at the attention “‘tis not a dwarf.  ‘tis a dvergar. They be evil. Step back Mudfish all handle this one meself.” Brün rushed forward, mighty axe held high. It took many hacks with his axe for the dvergar to stop moving and still more hacks before Brün stopped swinging. His companions looked away, pretended to search for secret doors. They headed back up to the surface in silence, returned to the inn and drank.


Dvergar are a lie told to outsiders in an attempt to hide the final fate of dwarfs who spend too long in the outside world.

My previous posts concerning demihuman level limits are here:




4 comments:

  1. Not bad. I dig on forced retirement of demihumans...especially if they end up turning into something "unnatural" (like a wild-eyed Chaos dwarf).

    ReplyDelete
  2. Holmes never mentions level limits, so it seems unfair to slap them on a player once they've progressed past Basic to OD&D or AD&D. Plus in practice I've never really used or enforced them. But they are part of the "D&D rules milieu" of 1974-1980. I enjoyed reading your ideas here; following your blog now.

    ReplyDelete

Dungeon Meshi for Dungeons and Dragons: Ape to Bear

 I was talking to a friend on twitter. This is my one internet friend I have who I met in person at a con. He wanted a supplement based on s...