Monday, June 3, 2019

Session Report: The Construction of Nese Geard and the Death of an Orphan

Adventure Day 1 (after a 3 month relaxation/rebuilding period)

The squad - Larchmont, Xander, Lister, Herbert, Theodora (now a gnome after her reincarnation), and Sven - have spent the winter building a stronghold in the town they previously destroyed (specifically in the rich section of town). Their large round tower is modest but well appointed and tasteful. Boasting a moat (which is actually a 10 foot wide by 10 foot deep ditch as they have yet to find water), a drawbridge, a small outdoor animal shelter, MANY slit and regular windows (covered in oiled paper - they could not yet justify the expenditure of glass), scavenged furniture from locally destroyed dwellings AND a secret tunnel that allows them passage beyond their moat and within the city limits into an abandoned but stable abode (some 50’ from the edge of their ditch). There is housing for the mule, the owl bear, and Theodora’s new pet Terrier - Bartholomew (Bart). As well as all of the adventurers. There is even a plush velvet chaise/fainting couch. The tower was christened Nese Geard (Neverland).  

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Money was saved by using local building materials (aka the detritus left behind by the towns destruction). But more money was needed for digging the moat (ditch) and tunnel for the same reason. All in all, costs were around 11,000 gold. But it’s really all about REBUILDING THE ECONOMY. Two guards were brought on to care for the tower and a hired man (Level 1 Fighter, Armor Class 2) was a acquired. 
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The Nese Geard Tower (complete)

During the time off Theodora worked through the stages of grief and came to terms with her new form. She is very thankful to her compatriots for resurrecting her. She has also used her time to train a street dog (Bart) to be a companion (which aids her with her new small stature) as well as craft a number of magical scrolls. 

Also during this long winter of building and scrounging the Owl Bear has grown! He is now the size of a dog and becoming more difficult to control. An animal trainer was sought. None survived the destruction of the town though (unfortunately). The Owl Bear requires a lot of food. Which has resulted in the team feeding it the rotting unburied corpses of the towns dead. This has resulted in the animal developing a taste for human flesh. Not a positive when combined with its strength and growing size...

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The caravan of food has returned with 75 out of 100 people who left with it. Population numbers in town are low. 500 or so. The Corpse Worshippers have also lost many members to illness and desertion. But the people were happy for the supplies!

The merchant who returned with the caravan, a man whose name I can not recall, showed some interest in the Owl Bear when Larchmont mentioned it to him. He offered 900 gold pieces. The adventurers (Larchmont, Herbert, and Theodora) suggested something like 1000 gold pieces if they threw in Owl Bear feed for the journey. As this was the rotting corpses of local people the offer was rebuffed and the team accepted the 900. The merchant left mildly disgusted and quite disturbed.  So much for Paladin goodness and honor! The people of this town have become so desensitized!

Then it was time to head back to the dungeon! The coffers would not refill themselves. 

In the bar built by the adventurers Larchmont, Herbert, and Theodora (with their hired man, the dog Bart, the mule, and their orphan boy/mule leader/torch holder) meet up with some prior acquaintances - the merchant (still disturbed) and the new leader of the Tower, the powerful wizard who brought Theodora back to life (as a gnome...). Pleasantries were made and rebuffed as Larchmont and Herbert immediately acted too friendly with the man. But he and Theodora shared a connection and he offered to teacher her more advanced magic during her off time. There was an odd attraction between the older man and the (ADULT) gnome. Both parties look forward to their next meeting. 

Moving on, the team chose to avoid the Corpse Worshippers leader, the skeleton man, in the banquet room as they STILL have not found his idols AND took a 3 month long break. And the one they did find (known as “the butt plug”) is currently stuck/unretrievable. 

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The dungeons looked a little different than their last visit. Not only due to a few map malfunctions. But they were covered in a yellow/gray mold. Thicker in some places than others and with toadstools growing from it. 

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This mold was believed by the party to be dangerous and they did their best to avoid it. 

Encountered while in the dungeons were - 2 man sized naked mole rat creatures, 3 giant spiders, and 2 large flesh toned snakes. 

The rats and spiders were fairly easily dispatched. Though Herbert was briefly poisoned by spider venom and inhaled some of the mold (he recovered during a quick break). The snakes were a bit more challenging. During the encounter with them Larchmont was bit in the face and on his remaining hand (he recovered), the dog was bit in the leg (he quickly recovered), and the orphan boy was bit in the throat. Sadly, he died there and was left in the dungeons. 

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The party chose to kill two birds with one stone and send him off like a Viking while also seeing if the mold would burn. A Molotov cocktail was tossed into the mold filled room with the corpse of the boy. 

Very little happened. The room was too wet. After, it was still moldy and smelly. And the boy’s body was barely singed. 

The party decided the mold was not likely a threat then (as clearly they were fine and a number of other creatures were living amidst the mold) and returned to the Giant Slug/rushing water room and explored into a new part of the dungeon. The mold continued there. They did not get very far though as Herbert was late for a dinner appointment. 

All made it to the surface and back to Nese Geard safely. Minus the orphan boy. His name was Moe. RIP Moe. 

- Erika (Theodora)

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