There was an NPC in my campaign called the Plague Doctor. He
had his own special NPC character class. Here it is:
The Plague Doctor sort of knows what he’s doing. He might be
able to keep someone alive if they have enough hit points to waste on dangerous
treatments. Honestly, The Plague Doctor isn’t that concerned about keeping
people. He likes making money and experimenting on people.
Basic Stuff:
So it’s not surprising that the Plague Doctor can’t be any
of the good alignments. He’s selfish. The Plague doctor uses the same saves and
experience table as a magic user. He gets 1d4 hit points per level just like a
magic user. He starts with spells just like a magic user. He’s not very good at
magic though. In fact his prime requisite is charisma.
Abilities:
The Plague Doctor cannot caste spells. The Plague Doctor can
only create scrolls using the same rules as magic users. When the Plague Doctor
reads a scroll he always lights incense. This has no effect on the spell but
the Plague Doctor doesn’t really know what he’s doing so he won’t read a scroll
without the incense. Your Plague Doctor might have some other quirk for reading
scrolls, but there is always a quirk.
The Plague Doctors primary skill is bleeding patients. At
level 1 the Plague Doctor can attempt to cure disease by bleeding. The Plague
Doctor cuts the victim for 1d4 damage. The chance for him to cure a disease is:
The Damage Dealt * 5%
The Plague doctor can make as many cuts as he deems
necessary before rolling to cure someone but only gets one roll.
At Level 3 the Plague Doctor gets the ability to alleviate
(not remove curses) through bleeding. The Plague Doctor makes a cut dealing 1d6
damage and halts the disease for as many days as hit points lost. Making
additional incisions will not increase the length that the curse is alleviated.
At Level 5 the Plague Doctor gets the ability to perform
blood transfusions. The Plague Doctor finds a donor and slowly drains their
blood dealing 1d6 damage to their constitution. The donor’s constitution recovers
by one per day. The Plague Doctor can lower the damage dealt by his blood
lettings by 1d6 points if he performs a blood transfusion.
Cursed victims can become addicted to blood transfusions.
Every time a curse victim gets a blood transfusion they must save vs. spells.
If they fail they will require a blood transfusion every day or lose 1d4
constitution points. This loss is permanent.
At level 7 the Plague Doctor gets the ability to develop
plagues. The Plague Doctor can create a Plague that he is immune to that will
cause a Plague with a mortality rate of:
5 * Plague Doctor’s
Level
The Plague will affect:
d100 * Plague Doctors
Level
The Plague Doctor’s most important ability is Inveigle.
Inveigle allows the Plague Doctor to worm his way into patronage relationships.
Any time A Plague Doctor treats a patient and his charisma + damage dealt by
his procedure is higher than the patient’s wisdom + Patient’s level, he
Inveigles the patient to support him gaining 100 gold * Plague Doctor’s level
per month. In exchange the Plague Doctor provides useless draughts and
tinctures.
How Does a Plague Work?
First you roll to see how many people are affected by the
plague. Then you roll to see how long the plague lasts. A plague lasts 2d4
days. At the end of the 2d4 days you roll against the mortality rate of the
plague (d100). If you roll over the mortality rate the plague is over. If you
roll under the mortality rate the plague has spread and you roll again to see
how many people are affected. The length of the plague stays the same. Either way the amount of people die at the
end of the life cycle of the plague as determined by the mortality rate.
Example:
The Plague Doctor wants to start a plague because he wants
to charge people money to cure the disease. He is level 8; that means his
plague has a mortality rate of 40%. The dungeon master rolls d100 to see how
many people are affected and gets 67. Sixty-seven people come down with the
plague (The Plague Doctor poisoned the well or something).
Then the dungeon master rolls 2d4 to see how long the
plagues life cycle is and gets a 5. The plague does kills or goes away in 5
days. At the end of 5 days the plague kills 40% of 67 people or 27 people.
Then the dungeon master rolls against the mortality rate and
gets a 23. OH NO!!!!!!! Practice good hygiene people. The plague spreads this
time to 34 people. After five days 14 of those people die and we check to see
if the plague has spread; this time the dungeon master rolls a 73 and the
plague fizzles out. WASH YOUR HANDS EVERYBODY!
How Does The Plague Doctor get Experience?
The Plague Doctor gets experience for every point of damage
and every point of constitution loss he causes:
Points * level of
victim / Level of Plague Doctor
He also gets experience for every patron he obtains:
100xp * level of
patron
After Reading All This the Spellcasting Ability Seems kind
of Out of Place, are There any New Spells that are Something the Plague Doctor
Would Use?
Level 2: Blood
Talisman
This
spell transforms a victim’s blood into a talisman that will allow the Plague
Doctor to communicate with him. Any one holding the Talisman within 10’ of the
person whose blood the talisman was made of can communicate telepathically with
the Plague Doctor
Level 2: Soma
This
spell will put people who the Plague Doctor has taken blood from to sleep. It
will affect all donors within a 15’ radius that is placed up to 20’ away from
the Plague Doctor. No saving throw. People affected by this spell will not wake
up during bleedings or while ‘donating’ blood.