Saturday, February 3, 2018

Equipping Angry Villagers


I am running a game right now where the party is trying to escape from a stronghold that is beset by angry villagers. When PCs die they are replaced by rioters who join the party to loot the stronghold. These new PCs are as follows:

Stats

Ability Scores: who cares?
HP: 1d6
Alignment: The salt of the earth has no time to ponder the big questions
Saving Throws: As 0-Level NPC.

Equipment (roll 1d6):

1-2  Lit torch
3-4  Burned out torch
5     Papers lodging an official grievance against the lord 
6     Looting sack

Angry Villager Weapon Table (roll 1d20)

  1. 30' grappling hook 
  2. Axe
  3. Auger 
  4. Big Stick
  5. Bucket on a 10' rope 
  6. Club
  7. Fence post
  8. Hammer
  9. Hoe
  10. Horseshoes 2d6
  11. Knife
  12. Lasso
  13. Meat hook
  14. Oar
  15. Pitchfork
  16. Sheperd's crook
  17. Scythe
  18. Sickle
  19. Sling with 2d4 rocks
  20. Yoke for cattle

What Happens to Villagers that survive the Adventure?

Villagers that survive the looting the stronghold roll ability scores and may choose a class. After choosing a class they can keep their hp total or re roll hp using the die appropriate for their new class. They then become regular PCs.

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