On the other side the indigenous monsters joined together to repel the outsiders and maintain their chaotic way of life.
Monsters Turn 1
Humans Turn 2
Army Lists
Human Army
|
||
6
|
Archers
|
42 points
|
7
|
Heavy Infantry
|
63 points
|
10
|
Pikemen
|
50 points
|
Total Army Cost:
|
155 points
|
Monster Army
|
||
12
|
Goblins
|
36 points
|
10
|
Stirge
|
80 points
|
1
|
Purple Worm
|
60 points
|
Total Army Cost:
|
186 points
|
·
I thought heavy infantry had a move rate of 9”
not 6”.
·
I didn’t see that archers that stand still have
a rate of fire of 2 per turn. I was giving them 1 shot per turn and then only
have the unit would manage to get a shot off if they moved.
·
I thought that the purple worm got multiple
attacks but it doesn’t.
·
These are just the mistakes that I’ve caught so
far so who knows how badly I am messing this up.
THE BATTLE
Humans win initiative.
Human Turn 1
Movement:
Humans move up the archers stay
behind the heavy infantry to provide support and the pikemen rush towards the
forest to prevent the goblins from fortifying it.
I feel bad. My blurry camera really doesn't capture how epic these miniatures look as they march into battle. |
Movement:
·
The Stirge fly towards the heavy infantry and
intercept them.
·
The goblins advance and the purple warm advances.
Combat:
The stirge attack the Heavy Infantry.
I used the normal rules for combat. Movement stops when the bases touch. But I
think in the future I will allow all stirge figures that can move into contact
with an enemy unit to attack. Then when an enemy unit is killed replace it with
a stirge figure from the back ranks to create the impression of the enemy unit
getting swarmed from above and eaten up.
Anyway the stirge only manage to
kill 1 soldier.
Once again my camera is really preventing you from taking in all the detail as the stirge try to prevent the humans from taking the hill. |
Movement:
·
The Heavy infantry wraps around the stirge unit.
·
The pikemen advance forward cutting the goblins
off from the forest.
Combat:
·
The archers fire killing 1 stirge.
·
The pikemen manage to kill 1 goblin using their
ability to attack from 1” away.
·
The Heavy Infantry get really lucky and kill 5
stirge. Ouch!
Morale:
The stirge have lost over half
their numbers this turn. If they were being controlled by the stirge mask the
would not need to check morale, but here they do. They fail and rout.
Movement:
·
The Stirge run away.
·
The Goblins adjust and rush into the pikemen who
are not on open ground and get no special bonus attack.
·
The purple worm burrows into the heavy infantry
and erupts from the ground.
Combat:
·
The goblins kill 2 pikemen.
·
The purple worm only manages to kill one heavy
infantry with its 3 attacks (it should only have gotten one).
Morale:
Although the pikemen and heavy
infantry both took losses they pass their morale checks with ease.
Movement: none
Combat:
·
The pikemen kill 6 goblins!
·
The Heavy Infantry make short work of the purple
worm.
·
The archers have nothing in range to shoot at
because the monsters are getting massacred so badly.
Morale:
The goblins rout.
Monsters Turn 3:
Movement: It is a resounding defeat for the monsters. They
flee off into the sunset.
Conclusions:
1. Heavy infantry is really good.
2. Stirge might be too expensive.
3. Archers by the book might be a
little too good.
4. Hero units are not impactful
against a lot of heavily armed targets.
5. These small battles are over
really fast. This took maybe 10 minutes.
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