So in the last session one of the
PC’s fired his bow into a melee and killed one of the hirelings. Normally there
is a paladin in the party and these things don’t happen; but this time there
wasn’t and it did. The question is how this effect morale and the ability to
attract hirelings in the future.
The first thing we have to figure
out is whether the other hirelings saw the death of their comrade. Now it was
dark and the hallway was pretty crowded. There were about five figures in
between the hirelings. So, I am going to assign the base chance for a hireling
to see a friend getting shot by one of their bosses at 15% and I am going to
make that cumulative. So three hirelings have a 45% chance on noticing the OSHA
violation. Then I am going to subtract
5% for each intervening character. There was a pigman, two magic users, a mule
and an orphan. That is minus 25%, so there is a 20% chance that henchmen saw
the death.
Let’s Roll. I Got a 79. Everything
is good so far.
The next issue is that after two
hirelings were killed they were then raised from the dead as zombies along with
a bunch of goblins by the evil magic-user in the party. This creates two issues:
1: It provides ample opportunity to
notice that one of the dead hirelings has an arrow sticking out of him that
looks suspiciously like the arrows that one of the PCs use.
2: Seeing your former comrades
animated into hollow mockeries of life and forced to do battle along side the
goblins that killed them is unsettling (I would imagine).
I am going to say that each
hireling had a 30% chance to notice the arrow over the course of the rest of
the adventure let’s roll:
Ok I rolled a 20, |
27, |
and a 38. Two guys noticed. That’s not good. |
Next we need to figure out how much
these guys care about their comrade dying. Unfortunately, the henchmen in
Clargarser have a lot of solidarity because they are all in the same religious
cult and they also have class-consciousness because of the teachings of the
Marxist paladin. On the other hand their cult is called the Corpse Worshippers
so this might actually be a mitigating factor. I am going to say there is a 70%
chance this is a good thing.
I rolled another 38; that means corpse worshippers like being raised as zombies. |
In conclusion: murder is bad but
being raised as undead is good. The three surviving henchmen also got paid 238gp
for their trouble. I am going to call it a wash and say that henchmen will not
get harder to recruit unless it happens again.
I don’t disagree with your assessment.
ReplyDeleteThose henchmen who are available for hire might want a 20% increase in pay for a couple of adventures. Also I don’t think the magic user will get the same quality of henches in the near future. Only desperate guys will work for him after the zombie fiasco.